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Author Topic: ECEed  (Read 354 times)
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Prime_8
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« on: January 31, 2010, 06:51:37 PM »

ECEed is the mesh editing and scene prep app for NF , and will be highly optimized for putting ships and such into ECE game engine.

It 's sitting at 30% . imports .x .b3d and saves out native NF format .n3d .

you can edit name / pos / rot / scale of any mesh . ( many more things comming rite down to poly mesh editing soon )

hand coded some win api gadget replacements . here is just 3 of my dev blog immages .
I will continue my main dev blog here again . ( as i redo this site ) ( i may open for new members soon )


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« Reply #1 on: February 02, 2010, 02:12:50 AM »

Looking really good.

I hate writing editors or anything like that so respect to anyone that does.
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Prime_8
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« Reply #2 on: February 02, 2010, 09:37:47 AM »

LOL i here you there . in this case the editor will enrich a indi community (side effect )  but it will speed up my world building and will be built over the ece game systems .
so final builds will ship 2 exe's  (or exe + a dll) , so end user can just run the 'stripped down' game version .
because it will be easier to add a compile profile (handy thing about using code::blocks )  debug, release, releaseGame
in release game it uses a diff set  of sources . very handy .
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Prime_8
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« Reply #3 on: February 05, 2010, 11:10:10 PM »

just an update pic


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Prime_8
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« Reply #4 on: February 08, 2010, 03:33:21 PM »

ok so a small bit more done .. can you spot it .. LOL
any how if i don't post my WIP pics i'll never finish  things . LOL



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Prime_8
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« Reply #5 on: February 21, 2010, 03:26:33 PM »

ok loads done .. pics have it all


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Prime_8
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« Reply #6 on: February 23, 2010, 04:03:53 AM »

going to need to make the tools slideable and foldable.
::
I have folding working now.
The sliding of sub sections up and down .. much like how max's tool windows work. well that should not be too long away . LOL



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Prime_8
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« Reply #7 on: February 26, 2010, 04:10:04 AM »

bit more done ..
sanding and pollishing compleeted bits so far and working out some bumps before starting new section of 3d editing buttons and bit s.


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Prime_8
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« Reply #8 on: February 27, 2010, 08:18:47 PM »

here you see ece-ed is well past teh mesh preper i originaly planned .
it loaded and fixed an old .x mesh for use in .n3d by moving mesh origins and pivots arround and creating a controll pivot .

the in 2nd shot all i did was tweek surface properties.


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Prime_8
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« Reply #9 on: May 01, 2010, 10:53:37 PM »

Name change to the basic product .

Prime3D - replacing ECEed by name , ECEed will be a sub toolset in P3D.

loats happening and loads getting done .
i have soem videos and pis to post but all in good time .



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